![]() ![]() Air then -dig ZĭesiredMaterial = isDynamic and nearMaterial or materialDictionary Local middle = materials -This little section of code sets nearMaterial to middle of matrix ![]() Local materials, occupancies = terrain: ReadVoxels(region, resolution) y + radius) / resolution), math.ceil((centerPoint. x + radius) / resolution), math.ceil((centerPoint. y - radius) / resolution), math.floor((centerPoint. ![]() x - radius) / resolution), math.floor((centerPoint. Local desiredMaterial = isDynamic and nearMaterial or materialDictionary ![]() Return linePoint + lineDirection * distance Local distance = ((planePoint - linePoint): Dot(planeNormal)) / denominator Local denominator = lineDirection: Dot(planeNormal) unit -this code is for 45 degree plane lockingįunction lineToPlaneIntersection( linePoint, lineDirection, planePoint, planeNormal) Return Vector3.new(0, 0, cameraLookVector.z / absz) ]] Return Vector3.new(cameraLookVector.x / absx, 0, 0) Return Vector3.new(0, cameraLookVector.y / absy, 0) 1 would make white regardless of what the other values are because white is a combination of all the possible wavelengths of light.If neighbor = absx and absy >= absz then -preference towards y axis planes A lightness value of 0 would black, regardless of what the other values are, because black is the complete absence of light. Value, also known as lightness, refers to how much light is in the color. So, 1 would give the colors in the wheel, while 0 would make a black-and-white color. Saturation, also known as chroma, refers to how much color is in the shade. So, red is at 0, aqua is at 0.5, Indigo is at 1/3, and lime green is at 2/3. So, you would give a decimal/fraction of the whole circle. However, instead of using numbers from 0 to 360°, the Roblox system only takes values from 0 to 1. Normally, to find the color value, you would find the counterclockwise angle between 0° and the color on the wheel. The arrow moves in a counterclockwise direction, ending back at red, or 360°. You can see that it takes a full circle, starting at red, or 0°. These are all very new terms, so I will explain them here. Instead of using red, green and blue, values, HSV stands for hue, saturation and value. ![]()
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